Kitserver 5 HISTORY notes ========================= 2023-02-05 ---------- v5.7.2 - fserv: fixing problems with mixed-up HD hair 2021-06-28 ---------- v5.7.1 - kserv: fixes for the following issues, introduced in 5.7.0: - possible "2nd-match-crash" (where first match works, but second may crash before starting) - Edit mode correction for "Edit Player Number" page 2021-06-27 ---------- v5.7.0 - kserv: supporting different models for player/goalkeeper kits on the same team. (This removes the internal limitation that the game had, where PL and GK had to use the same model, or otherwise the kits would be distorted on the goalkeeper) Again, thanks to Ciais, who advocated for this feature :-) - bootserver: optimizations for HD boot support 2021-05-04 ---------- v5.6.3 - bootserver: support for HD boot images in GDB. Thanks, Ciais! - kserv: fix for mini-kits issues introduced in 5.6.2 - kload: new option "font-size.factor" in kload.cfg 2020-08-25 ---------- v5.6.2 - kserv: added support for mini-kit rendering of PES6 kit models - kserv: support for square textures (such as standard 512x512 pes6 kits, 1024x1024, etc.) (before this version, trying to use such textures would crash the game) 2020-06-18 ---------- v5.6.1 - kserv: added "alwaysUseAlphaMask" option for kserv.cfg 2018-04-22 ---------- v5.6.0 - fserv: fixes for HD face/hair 2018-01-25 ---------- v5.5.9 - fserv: HD faces and hair - kserv: exact radar.color (from config.txt) is enforced for in-game radar - bserv: added support for home ball and auto-randome mode (as in ks6) - kload: fixed bug which led to problems with looped ADX sound tracks 2018-01-10 ---------- v5.5.8 - kserv: fixed bug introduced in 5.5.7: game would crash on match load, if a team was selected that was specified in GDB/uni/map.txt, but didn't have one of the standard kits: pa/pb/ga/gb. This problem is now fixed. - bserv: hot keys can now be re-mapped in bserv.cfg 2018-01-09 ---------- v5.5.7 - kserv: fix for transparency handling of 32-bit RGBA kit images - kserv: kits of all dimensions (not just multiples of 512x256) can now be mixed correctly - kserv: support for kit overlays - "overlay" attribute in config.txt - kserv: support for "shorts.color" attribute - kserv: fixed logic for displaying kit names/descriptions 2017-12-30 ---------- v5.5.6 - lodmixer/lodcfg: added support for manual aspect ratio correction this feature was actually done in 2012, but got lost when source code was moved to Github. Now it is back :) - stadium: minor tweak for iterator logic 2017-12-20 ---------- v5.5.5 - stadium: fixed crash, which occured if switching stadium-server mode from "Home stadium" to random GDB stadium, but no home stadium had been actually assigned for the current home team. 2017-12-19 ---------- v5.5.4 - kload, afs2fs: fixes for large files, which are read in chunks. HD crowd now works! - bserv, network: fixed conflicts with afs2fs module - stadium: state is now saved in "stadium.dat" file 2017-12-15 ---------- v5.5.3 - kserv: fixed crashes related to 2D-kit texture release. - kserv: fixed bug, where GK narrow-back 2D-kit were incorrectly rendered. - kload: support for "reserved.memory" to support big HD stadiums 2017-12-14 ---------- v5.5.1 - dxtools: added internal resolution width/height. Thanks to Kingsley813! - kserv: small fixes to texture-release logic - kload: exit logic clean-up. Game should no longer crash/hang on exit 2017-12-12 ---------- v5.5.0 - bserv: fixed game crashes after ball was swiched between matches. - bootserv: fixed problems in newer Windows (7 and 10), where boots were getting mixed up or disappeared after halftime. 2011-01-03 ---------- v5.4.0 - last official "final" release. Before that there are no history notes, only git commits here: https://github.com/kitserver/kitserver5 Read them if you are interested :)